I am a graduate of the Interactive Media Division at USC, and have worked primarily as a programmer, 2D character artist, and animator.
My foray into games began with playing Chess and Go, and fueled my love of turned-based-tactics games.
Recent projects have been focused on designing for education and multiplayer experiences. I worked on design and art for a number of mini-games for Combiform, an experiment in magnetic controller interfaces.
With lead artist experience, I have a thorough understanding of the 2D art pipeline. In addition to directing artists, my technical knowledge enables me to coordinate well with project engineers.